diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk new file mode 100644 index 0000000..d689361 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk @@ -0,0 +1,270 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=1.000 +fDecay=0.925 +fVideoEchoZoom=1.007 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=3 +nWaveMode=1 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.177 +fWaveScale=0.194 +fWaveSmoothing=0.000 +fWaveParam=-0.400 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.000 +fWarpScale=11.882 +fZoomExponent=1.07409 +fShader=0.000 +zoom=1.02530 +rot=1.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.065 +ob_r=0.400 +ob_g=0.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.000 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=0.500 +nMotionVectorsX=64.000 +nMotionVectorsY=25.248 +mv_dx=0.000 +mv_dy=0.000 +mv_l=5.000 +mv_r=0.000 +mv_g=0.000 +mv_b=0.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.500 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=94 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.04983 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=1.88496 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=1.000 +shapecode_0_r2=1.000 +shapecode_0_g2=1.000 +shapecode_0_b2=1.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=x = x+0.35*sin(time*0.633); +shape_0_per_frame2=y = y+0.35*sin(time*0.1988); +shape_0_per_frame3= +shape_0_per_frame4=r=1-q1; +shape_0_per_frame5=g=1-q2; +shape_0_per_frame6=b=1-q3; +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.800 +shapecode_1_y=0.300 +shapecode_1_rad=0.20060 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=44 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.36457 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=2.21670 +shapecode_2_r=1.000 +shapecode_2_g=1.000 +shapecode_2_b=1.000 +shapecode_2_a=1.000 +shapecode_2_r2=1.000 +shapecode_2_g2=1.000 +shapecode_2_b2=1.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shapecode_3_enabled=1 +shapecode_3_sides=94 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.04980 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=1.88496 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=1.000 +shapecode_3_b=1.000 +shapecode_3_a=1.000 +shapecode_3_r2=1.000 +shapecode_3_g2=1.000 +shapecode_3_b2=1.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +shape_3_per_frame1=//x = x+0.35*sin(time*0.633); +shape_3_per_frame2=//y = y+0.35*cos(time*0.4988); +shape_3_per_frame3= +shape_3_per_frame4=//r=1-q1; +shape_3_per_frame5=//g=1-q2; +shape_3_per_frame6=//b=1-q3; +per_frame_1=//FPS: any +per_frame_2=//Massive Attack - False Flags +per_frame_3= +per_frame_4= +per_frame_5=//Play with rotation and zoom amounts, its fun +per_frame_6= +per_frame_7=w_andsomelongstring = w_andsomelongstring*0.98 + (bass-treb)*0.04; +per_frame_8=rot = asin(1)*0.5 + w_andsomelongstring*0.04; +per_frame_9= +per_frame_10=//see warp shader code for counter-zoom +warp_1=`shader_body +warp_2=`{ +warp_3=`uv = 0.5 + (uv-0.5)*1.02; +warp_4=` float3 ret1 = tex2D(sampler_main, (uv)).xyz; +warp_5=` +warp_6=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy); +warp_7=` +warp_8=` float1 sand = dot(noise2, GetBlur1(uv)-GetBlur2(uv)); +warp_9=` sand *= ret1; +warp_10=` +warp_11=` ret = abs(ret1+sand)*3; +warp_12=` +warp_13=` ret *= 0.4; +warp_14=` +warp_15=` +warp_16=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=` ret = tex2D(sampler_main, uv).xyz; +comp_5=` +comp_6=` ret *= (hue_shader*4.3)-(5-1.5); +comp_7=` ret *= 1.8; //gamma +comp_8=` +comp_9=` +comp_10=` } |