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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk270
1 files changed, 270 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk
new file mode 100644
index 0000000..d689361
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/cope - ferrofluid [Flexis minor remix].milk
@@ -0,0 +1,270 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000
+fGammaAdj=1.000
+fDecay=0.925
+fVideoEchoZoom=1.007
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=3
+nWaveMode=1
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.177
+fWaveScale=0.194
+fWaveSmoothing=0.000
+fWaveParam=-0.400
+fModWaveAlphaStart=0.710
+fModWaveAlphaEnd=1.300
+fWarpAnimSpeed=1.000
+fWarpScale=11.882
+fZoomExponent=1.07409
+fShader=0.000
+zoom=1.02530
+rot=1.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.01000
+sx=1.00000
+sy=1.00000
+wave_r=0.000
+wave_g=0.000
+wave_b=0.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.065
+ob_r=0.400
+ob_g=0.000
+ob_b=0.000
+ob_a=1.000
+ib_size=0.000
+ib_r=0.000
+ib_g=0.000
+ib_b=0.000
+ib_a=0.500
+nMotionVectorsX=64.000
+nMotionVectorsY=25.248
+mv_dx=0.000
+mv_dy=0.000
+mv_l=5.000
+mv_r=0.000
+mv_g=0.000
+mv_b=0.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.500
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=0
+shapecode_0_sides=94
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=0.04983
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=1.88496
+shapecode_0_tex_zoom=1.00000
+shapecode_0_r=1.000
+shapecode_0_g=1.000
+shapecode_0_b=1.000
+shapecode_0_a=1.000
+shapecode_0_r2=1.000
+shapecode_0_g2=1.000
+shapecode_0_b2=1.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shape_0_per_frame1=x = x+0.35*sin(time*0.633);
+shape_0_per_frame2=y = y+0.35*sin(time*0.1988);
+shape_0_per_frame3=
+shape_0_per_frame4=r=1-q1;
+shape_0_per_frame5=g=1-q2;
+shape_0_per_frame6=b=1-q3;
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.800
+shapecode_1_y=0.300
+shapecode_1_rad=0.20060
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=1.000
+shapecode_1_g=0.000
+shapecode_1_b=0.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=1.000
+shapecode_1_b2=0.000
+shapecode_1_a2=0.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shapecode_2_enabled=0
+shapecode_2_sides=44
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=1
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.36457
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=2.21670
+shapecode_2_r=1.000
+shapecode_2_g=1.000
+shapecode_2_b=1.000
+shapecode_2_a=1.000
+shapecode_2_r2=1.000
+shapecode_2_g2=1.000
+shapecode_2_b2=1.000
+shapecode_2_a2=1.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.000
+shapecode_3_enabled=1
+shapecode_3_sides=94
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.04980
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=1.88496
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=1.000
+shapecode_3_b=1.000
+shapecode_3_a=1.000
+shapecode_3_r2=1.000
+shapecode_3_g2=1.000
+shapecode_3_b2=1.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.000
+shape_3_per_frame1=//x = x+0.35*sin(time*0.633);
+shape_3_per_frame2=//y = y+0.35*cos(time*0.4988);
+shape_3_per_frame3=
+shape_3_per_frame4=//r=1-q1;
+shape_3_per_frame5=//g=1-q2;
+shape_3_per_frame6=//b=1-q3;
+per_frame_1=//FPS: any
+per_frame_2=//Massive Attack - False Flags
+per_frame_3=
+per_frame_4=
+per_frame_5=//Play with rotation and zoom amounts, its fun
+per_frame_6=
+per_frame_7=w_andsomelongstring = w_andsomelongstring*0.98 + (bass-treb)*0.04;
+per_frame_8=rot = asin(1)*0.5 + w_andsomelongstring*0.04;
+per_frame_9=
+per_frame_10=//see warp shader code for counter-zoom
+warp_1=`shader_body
+warp_2=`{
+warp_3=`uv = 0.5 + (uv-0.5)*1.02;
+warp_4=` float3 ret1 = tex2D(sampler_main, (uv)).xyz;
+warp_5=`
+warp_6=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy);
+warp_7=`
+warp_8=` float1 sand = dot(noise2, GetBlur1(uv)-GetBlur2(uv));
+warp_9=` sand *= ret1;
+warp_10=`
+warp_11=` ret = abs(ret1+sand)*3;
+warp_12=`
+warp_13=` ret *= 0.4;
+warp_14=`
+warp_15=`
+warp_16=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`
+comp_4=` ret = tex2D(sampler_main, uv).xyz;
+comp_5=`
+comp_6=` ret *= (hue_shader*4.3)-(5-1.5);
+comp_7=` ret *= 1.8; //gamma
+comp_8=`
+comp_9=`
+comp_10=` }